Treasures

For offense, I think there is a worthy debate about burst (+ Critcal Hit Damage) versus overall damage (+ Critical Hit Rate) and + Skill Damage. Burst is always good in PVP. However, 1% crit percentage will give an overall 1% increase in damage and burst more frequently--this is what I prefer. Of course when fighting Wudang who can do full heals, the extra burst is nice to finish the battle. I’ll let you decide.

I’m pretty sure that Forbidden Instance PvE mobs have a crit reduction rate or the damage tracker is bugged. I’ve gone through many instances where my crit rate is 0% even though I’m normally at 5-6% in factions and PvP. This means that maximizing DPS for PvE will be a bit different. Stacking crit is probably not effective.

External, internal or both. Each skill set benefits from one of the three types of damage. You will have to match your +Crit Percentage type and +Crit damage to your target skill set. Wanderer’s Valley Perish Blade for example is External and will not benefit from Internal Crit Percentage or Internal Crit Damage. Dots do not crit. Treasure enchants are completely random so it will take a while to find the best ones for your build.

+Damage only applies to one skill. Focus on your two second, spammable skill if you have one. This can be very good. Let’s say 50% of your damage comes from one skill. (My Perish blade does this). If you increase this skill by 5% with +Damage, this means that your overall damage goes up by 2.5%. One treasure could be better or equal to +Crit damage or +Crit percentage (minus the burst benefit).

When fighting higher level players, I find myself missing quite a bit so accuracy may actually be higher than crit damage. I’ll have to test more on this.

(I also need to test this but I think my normal hits on high level players also do less damage. I’ll have to find out how this works.)

Okay another two points. I’ve only tested with with external attacks and non-dot. Dots work quite differently. Internal may work differently as well.


Offense:
+ Critcal Hit Rate
+ Critcal Hit Damage
+ Hit Rate
+ Damage for your best skill (depends on amount).

Defense:
+ Dodge Rate
- Critical Hit Rate
- Critcal Hit Damage
+ Blocking Force

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