Attributes table: click here
Eight Major Sects
Shaolin
Effect 1: attacks have a 20% chance to get a buff for 15s - own damage and ignoring damage reduction are both increased by 15%, 40s cd.
Effect 2: blocking has a 20% chance to get a buff for 15s - recovers life (= 250 + 10% of close range power per second) and block energy (100% of close range power per second), 40s cd.
Effect 3: under attack has a 50% chance to remove forbidden block / stun / forbidden skill debuffs, 30s cd.
Beggars
Effect 1: attacks have a 20% chance to get a buff for 12s - damage ignores 30% of defense, 40s cd.
Effect 2: attacks have a 50% chance to add (938 + 30% of close range power) as yang damage, 12s cd.
Effect 3: under attacks have a 20% chance to remove attacker's damage buff, 75s cd.
Royal Guards
Effect 1: attacks have a 20% chance to get a buff for 10s - adds 42% of damage as extra yin damage if target is not blocking; if target life is above 50% - extra damage will ignore block, 30s cd.
Effect 2: attacks have a 20% chance to add a debuff for 10s, when debuff ends - target will receive 30% of total damage received during debuff effect as extra yin damage, 50% chance to forbid skills for 2s, 30s cd.
Emei
Effect 1: while attacking or being attacked will get one buff stack, when 6 stacks were reached - will get a buff which reduces damage taken by 30% and adds extra 30% damage as soft, buff will be gone after attacking or being attacked 3 times.
Effect 2: receiving the killing hit will recover 15% of life, knock enemies back and forbidden their movement for 3s, 45s cd.
Scholars
Effect 1: attacking or being attacked has a 20% chance to get 5 buff stacks for 15s, each stack increases own damage and damage reduction both by 10%; attacking or being attacked has a 85% chance to remove one stack, 18s cd.
Effect 2: blocking or striking block has a 20% chance to get 5 buff stacks for 15s, each stack increases own block reduction and ignoring block both by 10%; blocking an attack has a 75% chance to remove one stack, striking block has a 85% chance to remove one stacks, 16s cd.
Tang
Effect 1: attacks have a 30% chance to increase own crit damage by 6% and reduce enemy crit damage by 6%, lasts for 30s, max 5 stacks, 1.5s cd.
Effect 2: attacks have a 30% chance to increase own crit rate and overall damage both by 6% for 10s, max 5 stacks, minimal interval between getting stacks is 1.5s. When 5 stacks were reached - buff will be removed and enter a 15s cd.
Effect 3: attacks have a chance to remove target's damage reduction or absorption buff, 75s cd.
Wudang
Effect 1: under attack has a 30% chance to absorb 30% of damage and recover life (= 500 + 20% of internal power), 5s cd.
Effect 2: under attack has a 30% chance to remove 30% of damage taken and reflect it back (reflect = 750 + 30% of internal power), 5s cd.
Effect 3: when effect 1 or effect 2 activates - 30% chance to get a damage stack for 10s, each stack increases own damage by 10%, max 5 stacks, attacking will remove a stack.
Blissful Valley
Effect 1: within one minute after attacking the same target 6 times - next 3 times will drain 60% of damage as life.
Effect 2: if own life is above 70% - attacks will have a 20% chance to get one energy cost reduction stack for 100s, max 15 stacks, each stack reduces energy consumption by 2%.
Effect 3: if own life is below 30% - being attacked will remove all energy reduction stacks to recover life (= (250 * 10% of internal power) * stacks number) and rage points (= 3 * stacks number).
Jianghu inners
Sunset Skill Technique
When attacking or being under attack - will get yellow armor for 4s and have a 30% chance to interrupt attackers skills, if under 50% of max life - have a 30% chance to cleanse most of debuffs, 14s cd.
Five Elements Discipline
Attacks will leech opponent's spirit, breathing and constitution by 1 point each and return to you as 3 points of breathing, lasts for 30s, 80% to apply effect twice, maximum 57 stacks. Attacks have a chance to add extra damage based on leeched breathing.
Purple Cloud Skill
Attacks will recover own life equal to 15% of own energy lost, 10s? cd.
Attacks will do damage equal to 640 + 85% of opponent's lost energy, 10s? cd.
WuWang Holy Skill
While not attacking - will take 25% reduced damage and 25% reduced critical damage. While attacking - will ignore 15% of opponent's external and internal defense, inflict 10% more damage and 10% more critical damage.
Against Heavens Evil Skill
Each hit you do or parry will provide one stack of 1.5% increased damage buff for 20s, max 18 stacks. If you hit opponent's parry - will reduce one stack, if all stacks were lost - you will get 70% increased external and internal defense for 20s.
Ice Heart Technique
When blocking - buff will activate for 11s, returning 270% of received damage back as life (up to 1000 life, minimal recovery interval is 0.5s). Under effect each hit blocked will reduce opponent's block energy equal to 3% of your own block energy, minimal interval is 0.5s.
Blood Blade Technique
When attacking there is a chance to apply debuff to opponent, reducing life recovery by 80% and all defenses by 30%.
Poison Toad Skill
Taking damage applies debuff to attacker for 9s, if 8 stacks were reached - they will explode, dealing damage, short stunning and forbidding his lightness skills for 3s. If under debuff stacks opponent deals or receives critical hit - he will take extra damage.
HunYuan Skill
If you were stunned, forbidden lightness skills or movement - during 3s will recover life (including black life, no cd) and will remove most of debuffs (has cd). If your life is below 50% - life recovery effect will be doubled (has cd).
Jianghu Sects
Palace of Moving Flowers
Effect 1: under attack has a chance to activate a buff for 11s - evasion rate is increased by 20%, 26s cd.
Effect 2: evading an attack recovers 5% of life and next hit (works on multiple targets) within 20s will do 60% more damage (multiplicative), 4s cd.
Peach Blossom Island
Effect 1: attack has a 50% chance to do 65% more damage and 736 extra soft damage, reduce targets speed by 50% and forbid lightness skills for 3s, 25s cd.
Effect 2: under attack has a 50% chance to forbid target's movement for 4s, 40s cd.
Rootless Sect
Effect 1: attacks will recover life (= 309 + 10% of internal power) per hit and deal 20% more damage, after 9 hits will enter a 25s cd.
Effect 2: blocking will recover energy (= 56 + 10% of internal power) per hit, after 9 hits will enter a 25s cd.
Effect 3: attacks have a chance to remove cd of effect 1 / effect 2.
Beast Villa
Effect 1: attacks have a 15% chance to recover 378 energy, next skill will cost no energy, for 8s damage dealt will be increased by 20%, 20s cd.
Effect 2: if own life is below 15% - shield will be activated for 16s, 90% of damage taken will be absorbed by energy (1 energy absorbs 6 damage).
Xu Manor
Effect 1: attacks have a 15% chance to get a buff for 16s - immune to forbidden skill / weapon, 30s cd.
Effect 2: under attack has a 15% chance to get a buff stack for 60s - decreases target's damage by 1% and increases own damage by 1%, max 15 stacks.
Shen Family Castle
Effect 1: after being attacked not being attacked again within 6s will recover 7.2% of life and 5.2% of energy.
Effect 2: after being killed - team members within 16m range will recover life = 60% of your life and energy = 60% of your energy and deal 30% increased damage for 30s, effect cannot be received again within 5 minutes.
New Sub-Sects
Ancient Tomb
Effect 1: attacking has a chance to activate a buff for 11s - attack do extra damage (= 226 + 10% of internal power) per hit, 25s cd.
Effect 2: under attack has a chance to activate a buff for 11s - recovers life (= 226 + 20% of internal power per second), 25s cd.
Effect 3: when effect 1 and effect 2 are active - you are immune to stun, forbidden skill and forbidden weapon, 60s cd.
Blood Blade
Effect 1: attacking has a chance to activate a buff for 12s - own damage is increased by 30% and movement speed by 50%, 25s cd.
Effect 2: attacking has a chance to debuff the target for 12s - life and energy recovery are reduced by 50% both, 25s cd.
Effect 3: if own life is below 30% - chance to activate a buff for 12s, recovers 100% of damage as life as long as life is below 50%, 60s cd.
NianLuo Dam
Effect 1: attacks have a 20% chance to add DoT (damage = 250 + 10% of close range power per second) for 15s, 40s cd.
Effect 2: under attack has a 20% chance to add a debuff for 15s - damage done is reduced by 30%, 40s cd.
Effect 3: when effect 1 and effect 2 both are active - target will be loosing 5 rage points per second.
ChangFeng Escorts
Effect 1: under attack has a 30% chance to get 7 stacks of 36% damage reduction buff for 30s, 20s cd.
Effect 2: if effect 1 is active - each hit taken will consume one defense stack and add one damage stack (damage = (250 + 10% of close range power) * stack number), next attack will consume all damage stacks and deal damage once.
Holy Water Palace
Effect 1: attacks have a chance to activate a buff for 14s - own damage is increased by 30% or target's defense is reduced by 30%, 30s? cd.
Effect 2: under attack has a chance to get a buff for 14s - own defense is increased by 30% or target's damage is reduced by 30%, 30s? cd.
Effect 3: when both buffs are active - will recover life (= 250 + 10% of internal power per second), when both debuffs are on - target will take DoT (= 250 + 10% of inner power per second).
Mount Hua Sect
Effect 1: attacks have a chance to get a buff for 11s - attacks will have a 50% chance to add extra yin damage (= 452 + 20% internal power) per hit, 30s cd.
Effect 2: if your attack was blocked - will get a buff for 11s, each hit done will have a 50% chance to reduce target's rage points by 6 per hit, 30s cd.
Effect 3: attacking or being under attack has a 30% chance to remove cd of effect 1 / effect 2, 75s cd.
Price to unlock inners
Sect 6th inner. No pre-requirements to trade other than server passing inner event.
Lv1-9: 10 sect rep items / level, total 90 rep items.
Lv10-14: 20 sect rep items + 20 item1 / level, total 100 rep items + 100 item1.
lv15-20: 20 rep items + 25 item1 / level, total 120 rep items + 150 item1.
lv21-24: 20 rep items + 30 item1 / level, total 80 rep items + 120 item1.
lv25-30: 20 rep items + 35 item1 / level, total 120 rep items + 210 item1.
To unlock meridian total price is: 510 sect rep items + 580 item1.
lv31-36: 25 rep items + 40 item1 / level, total 150 rep items + 240 item1.
Lv37: 50 rep items + 40 item1 + 2 item2.
Lv38: 50 rep items + 40 item1 + 5 item2.
Lv39: 50 rep items + 40 item1 + 10 item2.
Lv40: 250 rep items + 50 item1 + 20 item2.
Lv41: 250 rep items + 50 item1 + 20 item2.
Lv42: 250 rep items + 50 item1 + 30 item2.
Lv43: 250 rep items + 60 item1 + 30 item2.
Lv44: 300 rep items + 60 item1 + 50 item2.
Lv45: 300 rep items + 60 item1 + 50 item2.
lv46: 400 rep items + 90 item1 + 80 item2.
Lv47: 400 rep items + 90 item1 + 80 item2.
Lv48: 450 rep items + 90 item1 + 90 item2.
Lv49: 450 rep items + 110 item1 + 100 item2.
Total price if you got 6-36 for free from event: 3450 sect rep items + 830 item1 + 567 item2.
Total price if you haven't got 6-36 for free: 4110 sect rep items + 1650 item1 + 567 item2.
Major Sect style 1-3 lv12 page cost 24 item1, lv13 page cost 34 item1.
Major Sect 4th style lv9 page cost 30 item1, lv10 page cost 40 item1.
Hidden Sect tier 6 inner. I will take Blood Blade Sect as example.
Lv60: 200 rep items + 10 item1.
Lv61: 200 rep items + 15 item1.
Lv62: 200 rep items + 20 item1.
Lv63: 200 rep items + 30 item1.
Total cost to unlock meridian: 800 rep items + 75 item1.
Lv64: 220 rep items + 40 item1.
Lv65: 220 rep items + 55 item1.
Lv66: 220 rep items + 75 item1.
Lv67: 220 rep items + 100 item1 + 30 item2.
Lv68: 250 rep items + 135 item1 + 45 item2.
Lv69: 250 rep items + 180 item1 + 65 item2.
Lv70: 250 rep items + 240 item1 + 95 item2.
Lv71: 250 rep items + 320 item1 + 135 item2.
Lv72: 250 rep items + 425 item1 + 190 item2.
Total cost of 2-72 inner (from 2-59): 2930 rep items + 1645 item1 + 560 item2.
Hidden Sect style 1 lv11 page cost 50 rep items + 20 item1, lv12 page cost 65 rep items + 35 item1.
Hidden Sect style 2 lv11 page cost 150 rep items + 40 item1 + 15 instance items, lv12 page cost 190 rep items + 55 item1 + 20 instance items.
Vagrant sets +1 page (15/12/12) cost 300 rep items + 30 item1.
Vagrant sets +2 page (16/13/13) cost 500 rep items + 40 item1.
Brak komentarzy:
Prześlij komentarz